![]() While you’re encumbered, you’re clumsy 1 and take a –10-foot penalty to all your Speeds. You are carrying more weight than you can manage. You can’t hold or carry more Bulk than 10 plus your Strength modifier. You can carry an amount of Bulk equal to 5 plus your Strength modifier without penalty if you carry more, you gain the encumbered condition. If you have a high Strength score, you usually don’t need to worry about Bulk unless you’re carrying numerous substantial items. The Bulk value of an item reflects how difficult the item is to handle, representing its size, weight, and general awkwardness. BulkĬarrying especially heavy or unwieldy items can make it more difficult for you to move, as can overloading yourself with too much gear. For example, drinking a potion stowed in your belt pouch requires using an Interact action to draw it and then using a second action to drink it as described in its Activate entry. Many ways of using items require you to spend multiple actions. Table 6–2: Changing Equipment lists some ways that you might change the items you’re holding or carrying, and the number of hands you need to do so. Drawing or changing how you’re carrying an item usually requires you to use an Interact action (though to drop an item, you use the Release action instead). Carrying and Using ItemsĪ character typically has two hands, allowing them to hold an item in each hand or a single two-handed item using both hands. ![]() While characters can use items of any level, GMs should keep in mind that allowing characters access to items far above their current level may have a negative impact on the game. If an item’s level isn’t listed, its level is 0. Simpler items with a lower level are easier to construct, and you can’t Craft items that have a higher level than your own. Item LevelĮach item has an item level, which represents the item’s complexity and any magic used in its construction. Most items can be sold for half their Price, but coins, gems, art objects, and raw materials (such as components for the Craft activity) can be exchanged for their full Price. An item with a price of 0 is normally free, but its value could be higher based on the materials used to create it. An item with a price of “-” can’t be purchased. Most items in the following tables have a price, which is the amount of currency it typically takes to purchase that item. Other CurrencyĪrt objects, gems, and raw materials (such as those used for the Craft activity) can be used much like currency: you can sell them for the same price you can buy them. See Table 6–1: Coin Values for the exchange rates of common types of coins. ![]() The platinum piece (pp) is used by nobles to demonstrate their wealth, for the purchase of very expensive items, or simply as a way to easily transport large sums of currency.Ī platinum piece is worth 10 gold pieces, 100 silver pieces, or 1,000 copper pieces. The gold piece (gp) is often used for purchasing magic items and other expensive items, as 1 gold piece is worth 10 silver pieces or 100 copper pieces. Each copper piece is worth one?tenth of a silver piece. There are three other common types of coins, each likewise standardized in weight and value. Each silver piece is a standard weight of silver and is typically accepted by any merchant or kingdom no matter where it was minted. For most commoners and beginning adventurers, the standard unit is the silver piece (sp). Though you might be able to barter valuable items in some areas, currency is the most versatile way to make transactions when you head to market. Once you’ve purchased your starting items, there are three main ways to gain new items and equipment: you can find them during an adventure, make them using the Crafting skill, or purchase them from a merchant. Items with an uncommon rarity can be purchased only if you have special access from abilities you selected during character creation or your GM gives you permission to purchase them. Your character starts out with 15 gold pieces (150 silver pieces) to spend on any common items from this section. ![]() You can usually find these items for sale in most cities and other large settlements. This section presents the various equipment that you can purchase during character creation. To make your mark on the world, you’ll need to have the right equipment, including armor, weapons, and other gear.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |